
BARP: Blood and Role Playing
Information and enhancements collected by Tony Lewis
Youre more likely to find me logged in as Tony or Fizban on Erics site.
Information for players of Barp
Firenuts Barp Game Guide(The background on the page youre viewing was borrowed from Firenut.)
Enhancements to the Barp library (version 0.3.3)
| Item | Description |
| Library Data README |
Version 0.3.3 of the Barp library. This file contains the code.
(Updated February 23, 2003) Data files (maps, objects, etc.) to accompany the library. Read me file explaining how to get started using Barp. |
| Official site | The Barp library page from its creator, Eric Audet. If it were not for
all of Erics hard work creating the original library, there would be no Barp |
| Guide to the code June 10, 2002 |
This is a collection of notes I have made while studying the source code. You may find them useful. (The file is in
Rich Text Format.) However, the code has evolved a great deal since I originally made these notes. Download the God character described in the Guide |
Wish list / Things to Do
The following are some of the things people would like to see in the game or changed in the library:- Figure out why the top 100 pets does not work and fix it [Dhurzan]
- Make sure all of the pet features work (whatever that means)
- Provide a mechanism for a character to buy and train a pet
- Revamp the way that attributes (strength, dexterity, etc.) affect the game
- Race should affect attributes (dwarves are stronger than elves)
- Find a better formula for increasing levels (powers of two become almost impossible after a while)
- Wielding a weapon or casting a spell successfully should help improve the players skill level
- More control over spells during battle [Jessie]
- Stronger weapons (every category should have something approaching the Sword of Damacles)
- Armor for the legs [Dhurzan]
- Dress the equipment guy according to what the player is wearing
- Improve the way that teams work
- shared experience and gold when multiple players participate in killing a monster
- allow all players to see the team (not just the captain)
- Add an NPC who knows about quests and give the player hints about quests that have not been started yet or that have not been completed. Im thinking the NPC will reveal at most two (or perhaps three) quests; after that limit the player must complete one of the revealed quests to learn about a new one
- Add more races [Dhurzan]
- Make death mean something [Dhurzan]
- Add a monster kill counter [Pungushe]
